![]() Playtesting is not free access to the alpha build. Selected playtesters are given the Playtester role, which allows access to the private playtester channels.Īfter you are selected, you must remain active in the private playtester channels and report the bugs you find. To be a playtester, you must be a member of Wayfarer’s Discord server (17+ only). They hunt for bugs, typos, continuity errors, and other mistakes, and report those errors. Playtesters test new material before it is added to the public build. Thank you for your interest! I am not accepting new playtesters at this time. I know it can seem daunting if you have no prior coding experience, but the only way you’ll get comfortable with it is if you try things out, make mistakes, and learn what works for you. Try making a character creator or a branching dialogue tree. Download the program and play around with it. The best way to learn is to try things yourself. While I’m happy to help, I cannot give you Wayfarer’s files so you can see how I coded the game. There are also links to external resources, guides, and templates. My coding in Twine tag is a good place to start as I cover commonly requested mechanics and ideas for plotting and writing interactive fiction. In general, I am happy to help with basic Twine questions. Wayfarer uses this template by How did you code ? Can you show me? You can strip the default UI and replace it with a custom one with the StoryInterface passage. ✦ How did you make your game look different from other SugarCube games? ![]() If you want to get started with your own Twine game, here are a few resources for beginners: Wayfarer is written and programmed in Twine 2, using SugarCube 2.34.1.
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